﻿using Microsoft.Xna.Framework;

namespace HumanElement.Xna
{
    public interface ICameraServices : IGameService<ICamera>, IDrawable
    {
        /// <summary>
        /// Sets the active camera.
        /// </summary>
        /// <param name="camera">The camera.</param>
        /// <returns></returns>
        bool SetActiveCamera(ICamera camera);
    }
}